//==============================================================================
// Hero Egyptian_anim.txt
//==============================================================================


//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Sword
{
   TechLogic none/Bronze Weapons/Iron Weapons
   set hotspot
   {
      version
      {
         Visual Weapon Sword Bastard
      }
   }
   set hotspot
   {
      version
      {
         Visual Weapon Sword Short
      }
   }
   set hotspot
   {
      version
      {
         Visual Weapon Sword Long
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_IdleA
            connect RightHand Sword hotspot
         }
      }
//      set hotspot
//      {
//         version
//         {
//            Visual Infantry E Hero_IdleB
//            connect RightHand Sword hotspot
//
//         }
//      }
//      set hotspot
//      {
//         version
//         {
//            Visual Infantry E Hero_IdleC
//            connect RightHand Sword hotspot
//
//         }
//      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_BoredA
            connect RightHand Sword hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_BoredB
            connect RightHand Sword hotspot

         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_walk
            connect RightHand Sword hotspot

				Tag FootstepLeft 0.0 true
				Tag FootstepRight 0.5 true

         }
      }
   }
}

//==============================================================================
anim Build
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_summonA
            connect RightHand Sword hotspot

         }
      }
   }
}

//==============================================================================
anim Run
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_walk
            connect RightHand Sword hotspot
				Tag FootstepLeft 0.0 true
				Tag FootstepRight 0.5 true
         }
      }
   }
}

//==============================================================================
anim CastAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_attackA
            Tag Attack 0.4 true
            Tag GenericSound 0.4 true
            connect RightHand Sword hotspot

         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_attackB
            Tag Attack 0.4 true
            Tag GenericSound 0.4 true
            connect RightHand Sword hotspot

         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_attackC
            Tag Attack 0.4 true
            Tag GenericSound 0.4 true
            connect RightHand Sword hotspot

         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_attackA
            Tag Attack 0.4 true
            Tag GenericSound 0.4 true
            connect RightHand Sword hotspot

         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_attackB
            Tag Attack 0.4 true
            Tag GenericSound 0.4 true
            connect RightHand Sword hotspot

         }
      }
//      set hotspot
//      {
//         version
//         {
//            Visual Infantry E Hero_attackC
//            Tag Attack 0.4 true
//            Tag GenericSound 0.4 true
//            connect RightHand Sword hotspot
//         }
//      }
   }
}

//==============================================================================
/*
anim walkAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_attackA
            Tag Attack 0.4 true
            Tag GenericSound 0.4 true
            connect RightHand Sword hotspot

				Tag FootstepLeft 0.0 true
				Tag FootstepRight 0.5 true

         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_attackB
            Tag Attack 0.4 true
            Tag GenericSound 0.4 true
            connect RightHand Sword hotspot

				Tag FootstepLeft 0.0 true
				Tag FootstepRight 0.5 true

         }
      }
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_attackC
            Tag Attack 0.4 true
            Tag GenericSound 0.4 true
            connect RightHand Sword hotspot

				Tag FootstepLeft 0.0 true
				Tag FootstepRight 0.5 true

         }
      }
   }
}
*/

//==============================================================================
anim Death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Infantry E Hero_deathA
            connect RightHand Sword hotspot
            connect TopOfHead blood hotspot
         }
      }
//      set hotspot
//      {
//         version
//         {
//            Visual Infantry E Hero_deathB
//            connect RightHand Sword hotspot
//            connect TopOfHead blood hotspot
//         }
//      }
//      set hotspot
//      {
//         version
//         {
//            Visual Infantry E Hero_deathC
//            connect RightHand Sword hotspot
//            connect TopOfHead blood hotspot
//         }
//      }
   }
}

//==============================================================================
//anim Birth
//{
   //SetSelector none 
   //{
      //set hotspot
      //{
         //version
         //{
            //Visual God Power Test A
         //}
      //}
   //}
//}


